( Update - So some mod-makers are apparently unhappy about their work appearing in this pack. As I discovered when modding Morrowind to the hilt for the diary, there's an awful lot of scope to get things wrong. Perhaps even more usefully, its compiler has come up with a complete guide to get everything working, in both retail and Steam versions of the game. The Morrowind 2011 Graphical Project more builds upon established mod-highlights rather than introduces anything new, but it aims to be very much the definitive pack. ![]() ![]() The news that there's an updated compendium of graphically mondernising mods for this deep'n'dark RPG threatens to bring me back, however. While we all settle in for the torturous wait for Skyrim, why not return to Bethesda's finest hour, The Elder Scrolls III: Morrowind? I spent a good chunk of 2009 knee-deep in its bleak, strange, often crazed world for the Fool In Morrowind diary series - something I dearly wish I could have continued, but the need to make a real-life living rather got in the way.
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